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What may feel like the controls are frozen is just the cumulative effect of too many enemies clustered around Spidey. This may have been intended to add realism, which it does, but the game's controls don't support the decision. There is a tendency in Spider-Man: Web of Shadows: Amazing Allies Edition to have mobs of enemies gang up on our hero. The writing behind the game was spot-on, very in line with both the traditional friendly Spider-Man and the later period when Peter Parker was obsessed with the symbiote and his dark suit. Actions don't speak as loudly as words it would appear, since most of the red/black choices you'll have are options in the text menus during dialogue with other characters. The impact of this red/black thing on gameplay is slight, especially considering that the option exists to play through the game again from the beginning with all the power-ups and skills gained in your first run-through. In exchange for beating up a group of enemies (duh, you were going to do that anyway, right?), you'll earn more points that will increase skills and also align you more with the red suit or the black suit. You'll also unlock skills following your battles, available as paid upgrades between levels.Īs Spider-Man travels from one end of the level to another, he'll happen across some characters that will give him simple tasks. Playing as that "red-suit guy" starts to feel like second best by the game's conclusion, since there are some heavy attacks the dark suit deals out. As with the other games, you'll find the theme of the "giving-in to the dark side" symbiote costume in exchange for greater power. If you like the idea of a button-mashers daydream, playing with a bunch of neat characters and baaaaaad bosses, Amazing Allies may be for you. If you come looking for anything as ambitious as what we saw attempted on Wii, you'll be sadly disappointed.
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This formulaic approach is just hand-in-glove with the decision to roll this game on the PSP as a side-scrolling Brawler. On a basic level, Amazing Allies takes you through a number of stages where Spider-Man pummels minions and ultimately will have to defeat a boss to advance.
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Amazing Allies opts out of the full 3D thing and ends up being much more playable and memorable as a result. We weren't terribly impressed with the game in its Wii iteration, largely because of twitchy controls and 3D issues. Amazing Allies doesn't exactly follow the flow of the game on other platforms, which is a nice incentive for fans of the game that have already played some version of Spider-Man: Web of Shadows to pick this one up. Themes drawn from each of the other games produced for consoles this season show up in Amazing Allies, but it is clear that this is a freestanding product with some slightly new story elements.
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The focus here is on keeping things simple and giving you a strong taste of how our favorite neighborhood web-slinger manages to avert a major disaster in his fair city.
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The free swinging across the rooftops on a filament of web through a large 3D cityscape is gone, but we're just as glad to see something gone that never worked that well anyway.įun isn't hard to come by when a game stays out of its own way. Doing things the old-fashioned way, Amazing Allies doesn't go for flash as much as it tries to showcase Spider-Man in what he does best: climbing walls, slinging web, and beating up bad guys. Story dialogue is passed between characters in cut-scenes, sometimes done with text only, but the voice acting done here is not at all bad. Amazing Allies obviously wants to be more than your daddy's beat-em-up game.
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Brawlers are not known for allowing much free-ranging gameplay, so this is already diverging from stereotypes. There are nice touches built into this game from a design standpoint, with secret areas that pop up in each stage and some limited opportunities to explore your surroundings. I'm being a bit sarcastic in taking this approach because I happen to be someone that actually enjoys playing classic games and I think that many of the old styles still make for the most fun. A side-scrolling brawler is hardly what most of us plunked our $300 bucks down for, right? We could have that on the DS, or at least the Virtual Arcade. In the case of Spider-Man: Web of Shadows: Amazing Allies Edition, which I will refer to as Amazing Allies for the most part to save you some eye-strain, it seems clear that the developers shot for something that didn't tax the PSP's resources so much. Producing a version for each and every platform must be a huge headache for someone, but it comes down to the capability of the console or portable. It's funny to see the same game branded now in at least four ways, if not more.